Open the way to the Flag
Within three moves, take out both the Landmine and the Flag while keeping your Engineer alive.
Moves left 3 / 3
- ○ Take out the enemy Landmine C11
- ○ Take out the enemy Flag D12
- ◇ Keep the Engineer 1 safe
Tap one of your pieces, then tap where it should go.
The opponent stays put
Only your pieces move in this problem. Enemy pieces stay where they are, and combat works just like in a real game.
Solution notes
Open the way to the Flag
Within three moves, take out both the Landmine and the Flag while keeping your Engineer alive.
| Side | Piece | Position |
|---|---|---|
| Your side | Engineer 1 | A7 |
| Opponent's side | Landmine | C11 |
| Opponent's side | Flag | D12 |
Move sequence
One worked solution; other legal solutions may also work.
- Engineer 1: A7 → C11 · Captures: Landmine
- Engineer 1: C11 → D11
- Engineer 1: D11 → D12 · Captures: Flag
Why this works
You defused the Landmine, then captured the Flag. It helps to count ahead how many moves it takes to reach the Flag.
Each piece has a job
Within two moves, take out the enemy Field Marshal and the Landmine, and keep your Engineer safe.
| Side | Piece | Position |
|---|---|---|
| Your side | Bomb | A7 |
| Your side | Engineer 1 | A11 |
| Opponent's side | Field Marshal 9 | D7 |
| Opponent's side | Landmine | D11 |
Move sequence
One worked solution; other legal solutions may also work.
- Bomb: A7 → D7 · Captures: Field Marshal 9 · Removed
- Engineer 1: A11 → D11 · Captures: Landmine
Why this works
The Bomb and the Field Marshal remove each other, and the Engineer survives defusing the Landmine.
Think about the counterattack
Within two moves, capture the enemy Flag and keep your Engineer safe. The enemy Major strikes back at any of your pieces it can capture.
| Side | Piece | Position |
|---|---|---|
| Your side | Colonel 5 | A11 |
| Your side | Engineer 1 | D11 |
| Opponent's side | Major 4 | C11 |
| Opponent's side | Flag | D12 |
Move sequence
One worked solution; other legal solutions may also work.
- Colonel 5: A11 → C11 · Captures: Major 4
- Engineer 1: D11 → D12 · Captures: Flag
Why this works
Capture the enemy Major first to keep your Engineer safe, then take the flag. All puzzle difficulties are available whenever you want to practise this pattern.