A Bomb stops the Field Marshal
Take out the enemy Field Marshal (9) with your Bomb.
Moves left 1 / 1
- ○ Take out the enemy Field Marshal 9 D7
Tap one of your pieces, then tap where it should go.
The opponent stays put
Only your pieces move in this problem. Enemy pieces stay where they are, and combat works just like in a real game.
Solution notes
A Bomb stops the Field Marshal
Take out the enemy Field Marshal (9) with your Bomb.
| Side | Piece | Position |
|---|---|---|
| Your side | Bomb | A7 |
| Opponent's side | Field Marshal 9 | D7 |
Move sequence
One worked solution; other legal solutions may also work.
- Bomb: A7 → D7 · Captures: Field Marshal 9 · Removed
Why this works
The Bomb and the Field Marshal were both removed. The Bomb is a special piece that can move.
The Engineer defuses a Landmine
Defuse the Landmine with your Engineer (1) and survive.
| Side | Piece | Position |
|---|---|---|
| Your side | Engineer 1 | A7 |
| Opponent's side | Landmine | E11 |
Move sequence
One worked solution; other legal solutions may also work.
- Engineer 1: A7 → E11 · Captures: Landmine
Why this works
The Engineer survives defusing a Landmine, so it can keep going and defuse the next Landmine too.
If you have no Engineer
Take out the Landmine with your Captain (3). This time your piece is removed too.
| Side | Piece | Position |
|---|---|---|
| Your side | Captain 3 | A11 |
| Opponent's side | Landmine | D11 |
Move sequence
One worked solution; other legal solutions may also work.
- Captain 3: A11 → D11 · Captures: Landmine · Removed
Why this works
Any ranked piece other than the Engineer is removed along with the Landmine. Save your Engineer and you'll lose fewer pieces.