Take cover in a camp
Move the Lieutenant (2) into the glowing camp.
Moves left 1 / 1
- ○ Get the Lieutenant 2 to the target B3
Tap one of your pieces, then tap where it should go.
The opponent strikes back
After each of your moves, the opponent strikes back once. Among your pieces it can take out, it goes for the Flag first, then a Bomb, then the highest rank. If there's nothing to attack, it stays put. Once you complete every goal, the problem ends without a counterattack.
Solution notes
Take cover in a camp
Move the Lieutenant (2) into the glowing camp.
| Side | Piece | Position |
|---|---|---|
| Your side | Lieutenant 2 | B4 |
| Opponent's side | Field Marshal 9 | A4 |
Move sequence
One worked solution; other legal solutions may also work.
- Lieutenant 2: B4 → B3
Why this works
Once a piece moves into an empty camp, it can't be attacked. It can also come back out next turn.
Entering headquarters
If your piece enters a headquarters without a Flag, can it come out next turn?
It can't come out
A piece that enters either side's headquarters can't move again. Be careful before entering a headquarters with no Flag.
An enemy in a safe zone
Can your Field Marshal (9) attack a Lieutenant (2) inside a camp?
No, it can't attack
Not even a Field Marshal or a Bomb can attack an enemy inside a camp. Wait for it to come out, or find another way.