One space on roads
Move the Captain (3) to the glowing target.
Moves left 1 / 1
- ○ Get the Captain 3 to the target A4
Tap one of your pieces, then tap where it should go.
The opponent stays put
Only your pieces move in this problem. Enemy pieces stay where they are, and combat works just like in a real game.
Solution notes
One space on roads
Move the Captain (3) to the glowing target.
| Side | Piece | Position |
|---|---|---|
| Your side | Captain 3 | B4 |
Move sequence
One worked solution; other legal solutions may also work.
- Captain 3: B4 → A4
Why this works
On ordinary roads, a piece moves one space at a time to a connected neighboring spot.
Go far on railways
In one move, send the Captain (3) to the target at the far end of the same railway.
| Side | Piece | Position |
|---|---|---|
| Your side | Captain 3 | A6 |
Move sequence
One worked solution; other legal solutions may also work.
- Captain 3: A6 → E6
Why this works
On railways, you can move several spaces in a straight line. No need to stop along the way.
The Engineer turns on railways
In one move, send the Engineer (1) to the target on the other side of the railway.
| Side | Piece | Position |
|---|---|---|
| Your side | Engineer 1 | A6 |
Move sequence
One worked solution; other legal solutions may also work.
- Engineer 1: A6 → E2
Why this works
Along a clear railway, the Engineer can change direction several times in one move. Other pieces move only in straight lines, even on railways.
Go around a blocked railway
Leave your piece in the middle where it is, and send the Engineer (1) to the target on the other side.
| Side | Piece | Position |
|---|---|---|
| Your side | Engineer 1 | A6 |
| Your side | Lieutenant 2 | C6 |
Move sequence
One worked solution; other legal solutions may also work.
- Engineer 1: A6 → E6
Why this works
Even the Engineer can't jump over friendly or enemy pieces. If the way is blocked, go around on another railway.
One space for the Engineer on roads
Move the Engineer (1) to the target right next to it.
| Side | Piece | Position |
|---|---|---|
| Your side | Engineer 1 | B4 |
Move sequence
One worked solution; other legal solutions may also work.
- Engineer 1: B4 → A4
Why this works
On roads, even the Engineer moves only one space to a connected spot. Long winding moves only work on railways.
Clear the way first
Within two moves, send the Colonel (5) to the target at the end of the railway.
| Side | Piece | Position |
|---|---|---|
| Your side | Colonel 5 | A6 |
| Your side | Lieutenant 2 | C6 |
Move sequence
One worked solution; other legal solutions may also work.
- Lieutenant 2: C6 → C5
- Colonel 5: A6 → E6
Why this works
Even on railways, pieces can't jump over other pieces. The order of your moves matters too.