Hidden Front
English
Puzzles · Hard
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Three layers of defense

Within five moves, take out the Field Marshal, two Landmines and the Flag, and keep your Engineer safe.

Moves left 5 / 5

  • ○ Take out the enemy Field Marshal 9 C11
  • ○ Take out the enemy Landmine D11
  • ○ Take out the enemy Landmine E12
  • ○ Take out the enemy Flag D12
  • ◇ Keep the Engineer 1 safe

Hints left: 1 / 1 · Restarting refills them

Tap one of your pieces, then tap where it should go.

The opponent stays put

Only your pieces move in this problem. Enemy pieces stay where they are, and combat works just like in a real game.

Opponent's side
MountainMountain
Your sidePractice with the pieces on red bases
Solution notes
Three layers of defense

Within five moves, take out the Field Marshal, two Landmines and the Flag, and keep your Engineer safe.

Initial position
SidePiecePosition
Your sideBombA11
Your sideEngineer 1E7
Opponent's sideField Marshal 9C11
Opponent's sideLandmineD11
Opponent's sideLandmineE12
Opponent's sideFlagD12

Move sequence

One worked solution; other legal solutions may also work.

  1. Bomb: A11 → C11 · Captures: Field Marshal 9 · Removed
  2. Engineer 1: E7 → D11 · Captures: Landmine
  3. Engineer 1: D11 → E11
  4. Engineer 1: E11 → E12 · Captures: Landmine
  5. Engineer 1: E12 → D12 · Captures: Flag

Why this works

Trade the bomb for the commander on C11, then send the engineer to defuse D11. Continue to E11, defuse the second mine on E12, and only then enter D12. The E11 stop is needed because E12 is reached by a road.

Other orders and traps

The engineer cannot clear the commander and survive. Capturing the flag after D11 also leaves the E12 mine unresolved and ends the attempt too early.

Clear the Bomb first

Within four moves, take out the Bomb, the Landmine and the Flag, and keep your Engineer safe.

Initial position
SidePiecePosition
Your sideLieutenant 2A11
Your sideEngineer 1E7
Opponent's sideBombC11
Opponent's sideLandmineD11
Opponent's sideFlagD12

Move sequence

One worked solution; other legal solutions may also work.

  1. Lieutenant 2: A11 → C11 · Captures: Bomb · Removed
  2. Engineer 1: E7 → D11 · Captures: Landmine
  3. Engineer 1: D11 → D12 · Captures: Flag

Why this works

Use the rank-2 piece to trade with the bomb on C11. The engineer can then reach and defuse D11 through the connected railway, before capturing D12. This route takes three moves, one fewer than the allowed four.

Other orders and traps

Any piece fighting a bomb is removed with it. Sending the engineer into C11 sacrifices the piece that must survive and clear the mine.

Two passages

Within four moves, take out the Field Marshal, the General and the Landmine, and send the Engineer to the target camp.

Initial position
SidePiecePosition
Your sideBombA7
Your sideBombA11
Your sideEngineer 1E6
Opponent's sideField Marshal 9D7
Opponent's sideGeneral 8C11
Opponent's sideLandmineE11

Move sequence

One worked solution; other legal solutions may also work.

  1. Bomb: A7 → D7 · Captures: Field Marshal 9 · Removed
  2. Bomb: A11 → C11 · Captures: General 8 · Removed
  3. Engineer 1: E6 → E11 · Captures: Landmine
  4. Engineer 1: E11 → D10

Why this works

The two bombs remove the defenders at D7 and C11. The engineer then reaches E11 by railway, defuses the mine and moves into the D10 camp. Each bomb opens a route without asking the engineer to fight a higher rank.

Other orders and traps

The two bomb attacks can be reversed because the enemy holds position. Finishing at E11 is insufficient: reaching the D10 camp is also part of the objective.

Fall back, then advance

Within four moves, take out the Field Marshal and send the Lieutenant to the target. Keep the Lieutenant safe.

Initial position
SidePiecePosition
Your sideLieutenant 2A6
Your sideBombB6
Opponent's sideField Marshal 9A11

Move sequence

One worked solution; other legal solutions may also work.

  1. Lieutenant 2: A6 → B5
  2. Bomb: B6 → A6 · Removed

    Opponent reply: Field Marshal 9, A11 → A6 · Captures: Bomb · Removed

  3. Lieutenant 2: B5 → A6
  4. Lieutenant 2: A6 → A11

Why this works

First move the rank-2 piece into the B5 camp, freeing A6. Move the bomb from B6 to A6; the commander replies from A11 and both are removed. Return the rank-2 piece to A6, then travel to A11 on the cleared railway.

Other orders and traps

The bomb does not need to reach A11 itself: placing it on A6 invites the training defender’s favorable capture. Leaving the rank-2 piece on that railway lets the commander remove it instead.

The order of trades

Within four moves, take out the enemy Brigadier, Bomb and Landmine, and send the Engineer to the target camp.

Initial position
SidePiecePosition
Your sideBrigadier 6A7
Your sideLieutenant 2B11
Your sideEngineer 1A11
Opponent's sideBrigadier 6D7
Opponent's sideBombC11
Opponent's sideLandmineD11

Move sequence

One worked solution; other legal solutions may also work.

  1. Brigadier 6: A7 → D7 · Captures: Brigadier 6 · Removed
  2. Lieutenant 2: B11 → C11 · Captures: Bomb · Removed
  3. Engineer 1: A11 → D11 · Captures: Landmine
  4. Engineer 1: D11 → D10

Why this works

Trade the rank-6 pieces on D7, then trade the rank-2 piece for the bomb on C11. The engineer can now defuse D11 and take the road to the D10 camp. Only the engineer must reach the final square.

Other orders and traps

The first two trades can be reversed because the defenders hold. Using the engineer against the bomb loses the only piece required to reach the camp.

Break through, guard your Flag

Within four moves, take out the enemy Field Marshal, Landmine and Flag. Keep your own Flag and Engineer safe.

Initial position
SidePiecePosition
Your sideBombA2
Your sideEngineer 1E7
Your sideFlagD1
Opponent's sideField Marshal 9D2
Opponent's sideLandmineC11
Opponent's sideFlagD12

Move sequence

One worked solution; other legal solutions may also work.

  1. Bomb: A2 → D2 · Captures: Field Marshal 9 · Removed
  2. Engineer 1: E7 → C11 · Captures: Landmine
  3. Engineer 1: C11 → D11
  4. Engineer 1: D11 → D12 · Captures: Flag

Why this works

The bomb must remove the commander on D2 before the engineer advances. With your flag at D1 safe, the engineer defuses C11, moves to D11 and captures D12. The engineer and your flag both survive.

Other orders and traps

Advancing the engineer first gives the commander a reply against your flag at D1. A distant attack does not help if the defending flag is lost on the same turn.

No way out

Within five moves, take out three Landmines and the Flag, and keep your Engineer safe.

Initial position
SidePiecePosition
Your sideEngineer 1A11
Opponent's sideLandmineB11
Opponent's sideLandmineD11
Opponent's sideLandmineE12
Opponent's sideFlagD12

Move sequence

One worked solution; other legal solutions may also work.

  1. Engineer 1: A11 → B11 · Captures: Landmine
  2. Engineer 1: B11 → D11 · Captures: Landmine
  3. Engineer 1: D11 → E11
  4. Engineer 1: E11 → E12 · Captures: Landmine
  5. Engineer 1: E12 → D12 · Captures: Flag

Why this works

Defuse B11 and D11 in order, then move to E11 and defuse E12 before capturing D12. The engineer survives each mine, and the E11 road approach accounts for the fifth move.

Other orders and traps

After D11, the nearby flag is tempting, but two goals still remain: the E12 mine and the flag. Entering headquarters too soon fails the exercise and leaves the engineer unable to return.

Final joint operation

Within six moves, take out the enemy Major General, Bomb, two Landmines and the Flag. Keep your Engineer safe.

Initial position
SidePiecePosition
Your sideBombA7
Your sideLieutenant 2A11
Your sideEngineer 1E6
Opponent's sideMajor General 7D7
Opponent's sideBombB11
Opponent's sideLandmineC11
Opponent's sideLandmineD11
Opponent's sideFlagD12

Move sequence

One worked solution; other legal solutions may also work.

  1. Bomb: A7 → D7 · Captures: Major General 7 · Removed
  2. Lieutenant 2: A11 → B11 · Captures: Bomb · Removed
  3. Engineer 1: E6 → C11 · Captures: Landmine
  4. Engineer 1: C11 → D11 · Captures: Landmine
  5. Engineer 1: D11 → D12 · Captures: Flag

Why this works

The bomb trades with the rank-7 defender on D7, and the rank-2 piece trades with the bomb on B11. The engineer then defuses C11 and D11 before capturing D12. Five moves satisfy every capture and preserve the engineer, within the six-move limit.

Other orders and traps

The first two trades can be reversed because the defenders hold. The engineer must avoid both the bomb and the higher rank; the displayed sequence is one valid solution, not the only order.